Cross-Platform Development with C++ Builder: Windows, macOS, and Linux

Building applications for multiple operating systems requires a framework that supports native performance and a unified development workflow. C++ Builder, combined with the FireMonkey (FMX) framework, provides the tools needed to create applications that run seamlessly on Windows, macOS, and Linux. With a single codebase, developers can maintain efficiency without sacrificing platform-specific optimizations.

Why Use C++ Builder for Cross-Platform Development?

C++ Builder simplifies multi-platform application development by offering:

  • A single codebase that compiles for different operating systems.
  • A robust visual designer for creating responsive user interfaces.
  • A component-based architecture that accelerates development.
  • FireMonkey, a cross-platform UI framework that supports high-performance graphics.

Applications built with C++ Builder maintain native performance, making them suitable for everything from enterprise solutions to consumer-facing applications.

FireMonkey: The Core of Cross-Platform Development

FireMonkey (FMX) allows developers to build applications that adapt to different operating systems without rewriting code for each platform. It supports:

  • GPU-accelerated graphics – Ensures smooth animations and high-quality visuals.
  • Responsive UI design – Adapts layouts dynamically based on screen size and resolution.
  • Native and custom styles – Provides flexibility in UI appearance across different platforms.
  • Cross-platform input handling – Manages touch, keyboard, and mouse input consistently.

FireMonkey abstracts platform-specific details, allowing developers to focus on application logic rather than system differences.

Setting Up a Cross-Platform Project in C++ Builder

To start a cross-platform project:

  1. Create a new Multi-Device Application
    Open C++ Builder and select the Multi-Device Application template. This enables FMX for cross-platform development.
  2. Design the User Interface
    Use the Form Designer to arrange components such as buttons, labels, and input fields. FireMonkey’s styling system ensures consistency across platforms.
  3. Write Platform-Independent Code
    Keep business logic separate from platform-specific code. Use FireDAC for database access, REST components for web communication, and TTask for background tasks.
  4. Handle Platform-Specific Features
    Use conditional directives (#ifdef _WIN32, #ifdef __APPLE__, #ifdef __linux__) to implement OS-specific functionality when needed.
  5. Compile and Test on Each Platform
    Use the Platform Assistant (PA Server) to deploy and test macOS and Linux applications from a Windows development machine.

Windows Development with C++ Builder

Windows remains a primary platform for many developers. C++ Builder provides:

  • Direct access to the Windows API for low-level operations.
  • VCL for Windows-only applications and FireMonkey for cross-platform development.
  • 64-bit and 32-bit application support.
  • Native Windows debugging tools.

FMX applications for Windows benefit from Direct2D rendering, ensuring high-performance graphics.

macOS Development: Building for Apple Devices

C++ Builder enables macOS application development using FireMonkey. Key features include:

  • Support for the latest macOS versions.
  • Retina display optimization.
  • macOS-style UI elements.
  • Integration with macOS APIs for file handling, notifications, and system interactions.

Developers use the PA Server to deploy applications from a Windows machine to macOS, simplifying the workflow.

Linux Development: Expanding to Open-Source Systems

C++ Builder supports Linux through FMXLinux. Features include:

  • Native Linux desktop application development.
  • FireMonkey UI framework adapted for Linux environments.
  • Compatibility with GTK-based systems.
  • Support for Linux servers and command-line utilities.

Developers targeting Linux benefit from access to the Unix toolbox, a powerful set of utilities for handling file systems, debugging, and process management.

Code Sharing and Platform-Specific Implementations

While FireMonkey abstracts many differences, some features require platform-specific code. Best practices include:

  • Encapsulating OS-specific functionality – Use interfaces or abstract base classes to separate platform-dependent code.
  • Using conditional compilation – Implement platform-specific logic only where needed.
  • Relying on cross-platform libraries – Utilize FireDAC, Indy, and other portable libraries to reduce dependencies on platform-specific APIs.

Debugging and Optimization Strategies

Cross-platform applications require thorough testing. Key strategies include:

  • Using the built-in debugger – C++ Builder provides debugging tools for Windows, macOS, and Linux.
  • Testing UI responsiveness – FireMonkey’s Live Preview allows real-time UI adjustments.
  • Profiling performance – Tools like AQTime and system-specific profilers help identify bottlenecks.
  • Ensuring compatibility – Test on different screen resolutions, OS versions, and hardware configurations.

Deploying Applications Across Platforms

Once development is complete, deployment involves:

  • Windows – Generate an installer using Inno Setup or MSI tools.
  • macOS – Sign and notarize the app for distribution on the Mac App Store.
  • Linux – Package applications as AppImage, DEB, or RPM for easier installation.

Automating the build process using scripts and CI/CD pipelines improves deployment efficiency.

Cross-Platform Development with C++ Builder: A Practical Choice

C++ Builder and FireMonkey streamline the process of building applications for Windows, macOS, and Linux. With a single codebase, developers reduce maintenance overhead while delivering native performance across multiple operating systems. The combination of a visual designer, powerful debugging tools, and platform flexibility makes C++ Builder a strong choice for cross-platform development.

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